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Tech for Good - Life Below Water

This challenge focused on Global Goal 14: Life Below Water. I established the experience for all students ages 5-16 in person and remote, collaborating with Lauri Nichols and Brian Morris on the initial design and Abby Williams for Early Childhood. In this collection, you will find: ~ What came first - testing remote collaboration with Global Goals and ISTE Standards in April 2020 ~ Science Magazine on Oceans and Noise (inspiration) ~ 90 Second Preview of the Tech for Good Project ~ Artifact Walkthrough - project process (3rd call providing info) ~ Team ~ Our selected Global Goal 14 ~ Photo and video documentation ~ Examples of collaborative early childhood and elementary student work ~ Examples of individual student work from middle and high school The experience occurred at the intersection of a field trip to the Seattle Aquarium on February 10, 2021, where both in-person and remote students could collaborate and focus on connecting different core content to a real-world setting for service learning. Older students took ownership of demonstrating ISTE Standards for Students in their own Sways, by identifying the goals they met in the process. Older students also selected a core content area to use as a lense to apply their knowledge to a specific target they selected for Goal 14. Core content choices ranged from Game Design and Coding, to Civics, Science to World Religions, to Anatomy and Physiology and Earth and Space Sciences. Early Childhood looked at designing in Minecraft Education Edition to re-create a habitat as an aquarium. Elementary looked at a specifc animal, or animal reproduction. This project also highlighted HyFlex synchronous and asynchronous teaching approaches for in-class and field trip experiences that extended and transferred learning beyond standard curriculum.

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